Friday 27 May 2016

Creative Technologies Masters Showcase 2016

Come along to this years' Creative Technologies Masters Showcase on June 7th 11am-3pm, including mobile apps, web design, machinema and locative street art.

Tuesday 12 April 2016


Wed 13 April, 6pm
Ruth Gibson from Lumen Prize 2015 winners Gibson Martelli will be talking about their digital art work.
The London-based artistic collaborative Gibson/Martelli – dance and visual artist Ruth Gibson and artist Bruno Martelli – create installations and performance spaces using computer games, virtual reality, print and video technology. Their practice is an investigation into the body and landscape, the notion of space and simulacra and the sublime. Formerly known as igloo, their first collaboration WindowsNinetyEightwas nominated for a British Academy of Film and Television Arts award (BAFTA).They have received awards and commissions internationally, from National Endowment for Science Technology and Art (NESTA), the Henry Moore Foundation,the Arts Council England, and the Arts and Humanities Research Council (AHRC).
They exhibit in galleries, institutions, theaters and festivals around the world including The Detroit Institute of Arts (DIA), the Barbican, SIGGRAPH, ISEA, The Royal Opera HouseRoyal Festival Hall & 52nd Venice Biennale. Their work is included in various private and public collections, and most recently they were artists-in-residence at Dartmouth College (Hanover, USA) with a solo exhibition at the Jaffe-Friede Gallery.
This event is part of a new series of Practice Based Research Computer Arts Society talks curated by the Institute of Creative Technologies, De Montfort University as part of their Practice Based Research doctoral programme.
Book your free place here;

Wednesday 16 March 2016

The Error Network -

17th March 2016, 6-8pm, Phoenix Digital Media Centre

The IOCT Practice Based Research talk series continues on Thursday (tomorrow) at Interact Labs in Leicester, 6-8pm.  Prof Sita Popat (Digital Performance, Leeds University) will be talking about the AHRC supported Error Network Project. The Error Network brings together a multi-disciplinary team to explore how dance and human-computer interaction (HCI) design can inform and interrogate each other through positive engagement with the generative possibilities of ambiguity and error. 

Wednesday 24 February 2016

Next Talk in the IOCT Practice Based Research Talk Series: Mark Coniglio


Friday 12 February 2016

Nomination for What's On Readers' Award

Tigress, an outdoor performance event IOCT member Sophy Smith worked on as composer/musical director with Motionhouse Dance Theatre is up for a What’s On Readers’ Award!
Motionhouse’s characteristic athletic and energetic style was used to create a thrilling spectacle with more than 200 participants from Tamworth, supported by local drumming groups and choirs: a true community piece!  The show was a modern retelling of the story of one of the greatest female figures in English history, the formidable Saxon warrior queen Æthelflæda. Combining breath-taking dance and acrobatics with a searing original score, this outdoor large-scale performance took place against the dramatic backdrop of Tamworth Castle as part of the I Am Tamworth festival in 2015.

Please vote for Tigress! We’re delighted that this wonderful outdoor extravaganza performed by Tamworth communities alongside the Motionhouse team is in the running alongside Birmingham Royal Ballet, Matthew Bourne, Rambert Dance Company, Scottish Dance Theatre, Rosie Kay Dance and Vincent Dance Theatre!
You can help us to win by voting online here (You could win £1000 in the process!):

Tuesday 2 February 2016

Like your Vinyl?  Swot up with A (Brief) History of Turntablism!

IOCT member Sophy Smith has written an online article about the history of turntablism for The Vinyl Factory, published today...

A Brief History of Turntablism

Friday 22 January 2016

Creative Technologies Masters

The 2015-6 Creative Technologies postgraduate students are now in their second semester and beginning to formalise their project ideas following an exciting first semester.  Let them introduce themselves...

Richard Cook

I come from a Fine Art background in portraits and portrait painting where I combine spray paint with traditional portraiture in a gallery setting. My last exhibition was at the Bargehouse, Southbank in London 2015. I have experience in the commercial art industry through running my own small company specialising in bespoke murals for domestic and business clients. Through my Creative Technologies postgrad I am currently focussing on how to use 3D software and how to market products and experiences. 

Joshua Jones

I graduated with a first in Video Game Technology at DMU - video games have been a large part of my life and I have been making my own content for them since 2002, with some of my work being published in the UK’s largest PC gaming magazine, PC Gamer. Since graduating I have focused more on becoming a full stack web developer. My first professional project was to design and develop an ecommerce website for a company.  I'm currently developing my portfolio to include a range of exciting web-based work.

Madhu Mani

I come from a computing background and have worked in interactive TV, Video on Demand and content management systems, including the BBC’s red button.  I have worked as senior Java developer, predominantly using Opensource technologies.  I am also a visual artist, creating drawings and illustrations. Having lived in Britain for many years I was born and raised in India and my artistic work reflects on a world left behind to adopt to a new world, within the framework of memories and thoughts.  Through Creative technologies, I am hoping to combine my passion for art with my background in technology.

Anna Toal

After obtaining my first degree in Music at Bretton Hall College,Yorkshire, I then obtained a distinction in a Diploma in Knitwear Design at Loughborough College of Art and Design. Sponsored by The Prince's Trust, I successfully ran my own Knitwear company before going into Teaching. Having had career breaks to raise three children, I find myself a digital immigrant in an unfamiliar technological world. I am interested to explore how my life's experiences, love of art, and admiration (yet slight fear) of technology, can be brought together.

Jason Boomer

I discovered machinima while at college, and my desire to pursue this led to me studying BSc Computer Games Technology at Portsmouth University. During this time, I began hosting gaming events, eventually leading to the foundation of SideFest Ltd, my event organising business.  With a newly formed company, I decided to develop a programme of diverse and engaging events with a strong community and social responsibility focus, and in early 2015 I debuted Creat-A-Con, an event which aimed to engage members of the public with new and emerging technology.

During the planning of this event, I became a S.T.E.M. Ambassador with STEMnet, promoting Science, Technology, Engineering, and Mathematics to young people, an objective with which Creat-A-Con is perfectly aligned. This event, sponsored by DMU Square Mile, had over 500 attendees from a range of schools and clubs in the Leicester area, and plans are underway to bring this event to a geographically and demographically broader audience.

With over a decade of experience in gaming and technology events, I was invited to participate on the MA/MSc Creative Technologies at De Montfort University, which has enabled me to focus on machinima, and on top of introducing new events through SideFest, I aim to establish an organisation to further develop machinima as an art form.

During and following college and university, I have held a number of work placements at various games companies, including Lionhead Studios, Muckyfoot Productions, BossaStudios, and 22 Cans, and in 2016 I will be pursuing a placement with Kalypso Media Digital.To date, SideFest has been supported by O2 Think Big, National Lottery, Legacy Trust, DMU Square Mile, Kalypso Media Digital, Cyber Candy Ltd, Insert Coin Clothing, Somewhereto_, and more. 

Contact info;

Website coming soon.